AUDIOBOOK REVIEWS
Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Thursday, May 9, 2013

Studio A: 21st Century Dead (Story-Author-Narrator List)




**********
21st Century Dead
edited by Christopher Golden

  • Biters (by Mark Morris; narrated by Bernadette Dunne
  • Why Mothers Let Their Babies Watch Television, A Just So Horror Story (by Chelsea Cain; narrated by Cassandra Campbell)
  • Carousel (by Orson Scott Card; narrated by Stefan Rudnicki)
  • Reality Bites (by S.G. Browne; narrated by Sean Runnette)
  • The Drop (by Stephen Susco; narrated by Scott Brick)
  • Antiparallelogram (by Amber Benson; narrated by Paul Michael Garcia)
  • How We Escaped Our Certain Fate (by Dan Chaon; narrated by Malcolm Hillgartner)
  • A Mother's Love (by John McIlveen; narrated by Renee Raudman)
  • Down and Out in Dead Town (by Simon R. Green; narrated by Simon Vance)
  • Devil Dust (by Caitlin Kittredge; narrated by Chris Patton)
  • The Dead of Dromore (by Ken Bruen; narrated by John Pruden)
  • All the Comforts of Home: A Beacon Story (by John  Skipp and Cody Goodfellow; narrated by Sean Runette)
  • Ghost Dog & Pup: Stay (by Thomas E. Sniegoski; narrated by Paul Michael Garcia)
  • Tic Boom: A Slice of Love (by Kurt Sutter; narrated by Chris Patton)
  • Jack and Jill (by Jonathan Maberry; narrated by Tom Weiner)
  • Tender as Teeth (by Stephanie Crawford and Duane Swierczynski; narrated by Renee Raudman)
  • Couch Potato (by Brain Keene; narrated by Bernadette Dunne)
  • The Happy Bird and Other Tales (by Rio Youers; narrated by Simon Vance)
  • Parasite (by Daniel H. Wilson; narrated by Kirby Heybourne)

Tuesday, May 29, 2012

Zombiestan


Zombiestan
by Mainak Dhar
narrated by John Lee
2012, Tantor Audio
6.00 hours

Zombiestan is a bildungsroman that takes place in the zombiefied country of India in a post-911 world. Mayukh was a seventeen-year old gamer without much responsibility and few concerns when, far away in Afghanistan, bio-hazmat materials that were being delivered to the Taliban were ignited by drone-delivered bombs. The chemical reaction created an infectious compound that found its first victims and carriers with the Taliban members who followed up at the site to see if there was anything to recover. Moving on from the site, these would-be terrorists ended up spreading the contagion as they boarded planes. The rate of the infection spread exponentially and manifested itself in necrotizing humans, rendering them virtually invincible and, transmitting Taliban sympathies into the memories of the newly dead. As the contagion swept into India and black-turbaned Taliban zombies posed an increasing threat to societal structures and personal safety, Mayukh was goaded into action. In a trek towards safety, Mayukh gets a hyper-accelerated lesson in growing up.

Mayukh is not alone as he makes his journey: There is a U.S. Navy SEAL, an older woman with a dual identity as a professor and a romance novelist, a teen-aged girl and, the girl's little brother who may hold the secret to an antidote. All the characters in Zombiestan have an arc of development as each rises to the occasion of the crises they find themselves in. While the temptation always lurks to take the easy way out, this cast of characters, individually and together, clings to their of sense of what is right. One of the great things about Zombiestan is that, unlike many zombie-apocalyptic novels, this one keeps hope alive in the story: There are survivors; There are people who help; There is the idea of a future. The story faces forward even while conditions worsen.

Zombiestan is a fun novel, full of action and a unique take on zombies. The writing is a bit rough, with a number of repetitive descriptions and cliches; but the plot never stalls and scenes are strongly depicted. Mainuk Dhar may have taken the concept of zombies a bit far afield in depicting them with  rapidly evolving sentience, organizational and strategic skills and an ability to learn and adapt; on the other hand, Dhar's terrorist zombies make an obvious political statement if you want to go there.

John Lee, the British-American narrator who won an Audie for his reading of White Tiger (by Aravind Adiga), brings his Indian accent back for Zombiestan. John Lee has a highly enunciated style of delivery and brings well-delineated characters into play. His Americans pretty much all sound like cowboys; but since the Americans in Zombiestan are all U.S. military personnel, it works :-)


See Also:
  • Zombie in Love (by Kelly diPucchio; illustrated by Scott Campbell) - Print review

Other Stuff: Zombiestan (by Mainak Dhar; narrated by John Lee) is a part of the






I received a MP3-CD edition of Zombiestan (by Mainak Dhar; narrated by John Lee) under reviewer auspices from Tantor Audio. I receive no monies, goods or services in exchange for reviewing the product and/or mentioning any of the persons or companies that are or may be implied in this post.

Tuesday, May 22, 2012

We're Alive: A Story of Survival, The First Season







We're Alive: A Story of Survival, The First Season  
created by Shane Salk and Kc Wayland; written by Kc Wayland
12 podcasts  performed by a full cast
10.30 hours


Michael, Angel and Saul are three soldiers in present day Northern California ordered to report for duty: to restore order to their beleaguered city which is ravaged by "zombies." The infected are necrotic bodies that can only be truly taken down by fire or beheading and, the transmutation of the corporeal states is triggered via a bite from one of the infected.

We're Alive: A Story of Survival, The First Season is a collection of twelve podcasts that details the story of Michael, Angel and Saul as they make their way through  the new landscape where the infrastructure is crumbling and other survivors are recovered. The survivors hold a position in an abandoned apartment building, referred to amongst themselves as "The Tower." Here, the military triumvirate fight to provide food, clothing and shelter as well as security against the zombies and "Mallers." The Mallers are the convicts from a local prison who  have holed up at a local mall and who pose a threat with their unchecked violence and ambitions to seize the Tower.  The Tower residents and the Mallers are the antithesis of the other, representing civilization and anarchy respectively.

The production quality of We're Alive: A Story of Survival, The First Season is very much in the tradition of foley inspired radio drama. Sue Zizza of Sue Media Productions, once coined the phrase "testosterone grade sound effects" when describing the heavy usage of sound effects like guns, squealing tires, etc. in an audio drama and, in the case of We're Alive: A Story of Survival, The First Season, the description is apt. This is not to say that the "testosterone grade sound effects" aren't appropriate; only that subtlety is not in play. The sound effects take an almost equal place in the sound track as the characters' lines, as opposed to underscoring or used in service to the action or dialogue.


Jim Gleason, Shane Salk and Nate Geez, as Michael, Angel and Saul respectively are noteworthy in voicing their roles convincingly, naturally and without getting into excessive hyperbole. However, the pulp tenor of the story lent itself to a temptation that many of the other performers could not resist: to drop into over-characterization or stereotyping. Mostly, this works to keeps the characters distinct; but occasionally, a performer's choices didn't work out quite as well as might have been expected: Claire Dodin plays Riley, a French restauranteur/survivor/Tower resident. Ms Dodin seems to have had a little trouble settling into a French accent, which seemed to have come by way of  Britain and Asia; all of which left the character of Riley as something of a enigma until the story spelled it out as to who she was and where she came from. Datu, a Filipino who worked as the apartment building's maintenance supervisor before becoming the Tower's engineer, sounded more like Apu from The Simpsons than he did a native from the Philippines. There was no question as to who was speaking when any of the performers rendered their lines; it was just a bit jarring when a performer didn't really seem to be "in character."

There is plenty of action, adventure, and "testosterone grade sound effects" to galvanize the listener to the story: There are no guarantees as to who will survive and what will happen next and the unexpected twists in We're Alive: A Story of Survival, The First Season will keep you on the hook for Season Two.  

05/24/2012 - Correction: Strikethrough of the word "Northern" in the first line. Bell, CA is a town in Southern California. 

See Also:


Other Stuff:
We're Alive: A Story of Survival - The First Season (created by Shane Salk and Kc Wayland; written by Kc Wayland; performed by a full cast) qualifies for:



I borrowed a LIbrary CD edition of We're Alive: A Story of Survival - The First Season (created by Shane Salk and Kc Wayland; written by Kc Wayland; performed by a full cast) from Blackstone Audio, Inc. I had no involvement in the production of We're Alive: A Story of Survival - The First Season (created by Shane Salk and Kc Wayland; written by Kc Wayland; performed by a full cast.) I receive no monies, goods or services in exchange for reviewing the product and/or mentioning any of the persons or companies that are or may be implied in this post.

Tuesday, May 1, 2012

Zombie in Love

Zombie in Love
by Kelly DiPucchio
illustrated by Scott Campbell
Atheneum Books for Young Readers,
An imprint of Simon & Schuster Children's Publishing Division
Published: 08/23/2011
For Ages: 4-8






Mortimer is a lonely, zombie boy looking for a date to The Cupid's Ball. From the ghoulish environs of his home, he tries to find that special someone; but all the human girls he approaches are nonplussed. Then Mortimer gets an idea...

Zombie in Love is a cute, humorous story about how there is someone for everyone. The reading level is very easy, skewing more towards the four-year-old's reading ability than the eight-year-old's; but the artwork and universal appeal (who hasn't felt like Mortimer in his loneliness at one point in their lives?) makes this a great novelty book for teens and adults as well.

The words in and of themselves create the framework for the art of Scott Campbell. His watercolors wash over the pages in gentle tones, in contrast to the black ink renderings one might expect in a zombie tale. The muted tones make this easy on the eyes (and less-scary for small children.) There is nothing graphically explicit, which isn't to say the illustrations aren't detailed. It's the details in each of the paintings that bring out the humor in the story, contrasting with the text by offsetting the sentences as understatements. Neutral background washes and a balance of cool and warm figures in the foreground are compositionally well balanced and offset each other to create darkish but palatable pictures.





Scan of the first two pages of Zombie in Love


What parents might have to explain: Zombies; and the fact that worms can't do the things that are depicted in the book :-D

Other Stuff: I purchased Zombie in Love (by Kelly DiPucchio; illustrated by Scott Campbell) from Barnes & Noble in Medford, OR. I receive no monies, goods or services in exchange for reviewing the product and/or mentioning any of the persons or companies that are or may be implied in this post.

Monday, October 17, 2011

The Walking Dead: Volume 3: Safety Behind Bars


The Walking Dead: Volume 3: Safety Behind Bars
by Robert Kirkman (creator, writer, letterer);
Charlie Adlard (penciler, inker)
Cliff Rathburn (gray tones);
Tony Moore (cover)



In "Days Gone Bye," (Volume 1) Rick Grimes wakes up from a coma in a hospital. The choice of physical incapacity is interesting as it can be construed as a type of death. In a comatose state, the patient has lost his will, his motor co-ordination, his consciousness and, is not unlike a zombie (generally classified as among the dead category) who shuffles instinctively and displays no consciousness or awareness. But Rick Grimes is not dead and, not a zombie because an external power has been exerted to save him. Medical technology kept Rick Grimes from falling into a true death. There are many different kinds of death displayed through the volumes thus far, but it is the power over death that compels our attention to the panels in "Days Gone Bye," "Miles Behind Us" and, especially in "Safety Behind Bars." From the immediacy of Rick's individual and initial quest (buzzing for the nurse) to the larger communal effort to survive, man's struggle against the inevitable is defined as his attempts to control it!

The zombies are the most obvious dead forms in The Walking Dead volumes. For the shuffling forms the most direct way of rendering them absolutely inert is to smash their brains. In "Miles Behind Us," (Volume 2) we see some zombies detained in a barn in the hopes that there might be a way to cure them. In "Safety Behind Bars," we see an attempt to reason with a newly turned zombie in the hopes that there may be a way to save the former human. Whether by hammer, blade or gunshot, once the threatening forms are rendered truly dead, they are burned. Just in case.

For the humans in the Walking Dead volumes so far, we've seen some take death into their own hands. In "Days Gone Bye" we see one character ask to be left to die and turn zombie so that he might join his zombified loved ones. In "Miles Behind Us," a character, in his grief, puts a gun to his head. In "Safety Behind Bars," we see a couple commit to a suicide pact so that they can be together forever :-/ In the suicide scenarios, each hopes to control the manner of their own demise, not realizing it's not something you can really control in a world in which death is elastic.

We also see death meted out between men in self defense, whether the threat is imminent or actualized; as a matter of vengeance and, as a matter of punishment. As tricky as killing zombies may be (what if there is a shred of humanity buried within the corpse forms?), the matter of death between the conscious ones is definitely messy. In "Days Gone Bye," the power of death is given to a seven-year old boy who is then placed into a situation of imminent, but not actualized, threat. The boy acts instinctively, and perhaps correctly; but not without repercussions. After all, shooting a man is not the same as shooting a deer or a zombie.

In "Miles Behind Us" and in "Safety Behind Bars" adults react to an actual threat of invasion by pulling guns on the newcomers. Harkening back to the "Miles Behind Us" post [wherein I posit that every one wants to belong someone, somewhere,] this tension seems paradoxical. And yet, the instinct to define the pack, and thin the herd of threats is a key to survival.

In "Safety Behind Bars," we see human-on-human lethal violence at fervor pitch. There is a death committed as an act of vengeance. The act is committed with bare hands in a strangle-hold upon the victim. Without premeditation, but tantamount to murder, this death is seen as justified; but nonetheless covered up - ostensibly to eliminate misunderstanding. Or perhaps to avoid creating a morally grayer area where death is concerned. As if the survivors weren't already dealing with the complexity of zombie deaths :-/

We also see death via beheading committed by the hands of a (possibly) criminally insane character. Though premeditated, can the perpetrator be considered accountable for his actions owing to his mental instability? Is he truly insane? Does the horror of his deeds outweigh such consideration? And finally, there is the mandated capital punishment, death by hanging, decreed at one point. Does one person have the right to order an execution? Does a majority vote justify the decision? And again, does the heinousness of the crime override the moral equivocation of such a decision?

Death is enabled through bites, guns, knives, hammers and rope; but death is actualized by man's will. There is not a little irony that, in order to survive, the survivors must kill.

Artwork: "Days Gone Bye," cover and content, was primarily drawn by Tony Moore ; but his contribution is limited to the covers for "Miles Behind Us" and "Safety Behind Bars." In volumes two and three we can see a consistent aesthetic applied: more detail to the characters' faces, better application of gray tones for compositional balance and; a heavier, bolder use of black ink. To demonstrate the differences, I've photographed three panels of the same character in the same mood: Lori Grimes, mad. The top panel is from "Days Gone Bye;" the bottom left panel is from "Miles Behind Us" and the bottom right panel is from "Safety Behind Bars."






See Also:

The Walking Dead: Volume 1: Days Gone Bye (Graphic Novel Review about identity, civilization and individual rights) 
The Walking Dead: Volume 2: Miles Behind Us (Graphic Novel Review about about belonging on a personal level, a group level and a "preadiastic" level)


Other Stuff: I purchased The Walking Dead: Volume 2: Miles Behind Us from Barnes & Noble in Medford, OR

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 3: Safety Behind Bars is an audiobook with [travel] in the title, "Walking."

Saturday, October 15, 2011

The Walking Dead: Volume 2: Miles Behind Us


The Walking Dead: Volume 2: Miles Behind Us
by Robert Kirkman (creator, writer, letterer);
Charlie Adlard (penciler, inker);
Cliff Rathburn (gray tones);
Tony Moore (cover)


In The Walking Dead: Volume 1: Days Gone Bye, the reader is introduced to Rick Grimes, as he wakes up from a coma in a hospital. He is by himself and immediately rings for assistance from the nurse and, then he goes in search of his home and family. He is alone and he reaches out to make a connection. In the Walking Dead: Volume 2: Miles Behind Us, we see an extension of that first intuitive search for the other.

Everybody wants to belong to someone, somewhere. This theme is developed on three levels in "Miles Behind Us:" on the personal level, on the group level and, on a "praediastic" [a word I made up from the root word, "praedium"] level. We see personal relationships develop within the small band of survivors moving on from their encampment outside of Atlanta, GA. Despite their disparate backgrounds and, the more tentative the odds of making a connection, the more tenacious the effort to establish an intimate relationship becomes. This goes beyond the group dynamics that need to be hammered out in ordered to survive; it is human nature. More importantly, it is non-zombie nature. While the zombies roam the landscape and will swarm their prey, there is no indication that they have developed any sort of societal bond, even at a pack level. There is no evidence that they recognize one another individually, much less that they can develop one-one-one relationships. But with Rick and the survivors, we see a range of personal relationships: Rick and his wife keep their marriage intact; two seven-year olds flirt; a May-December relationship buds; two teenagers declare their eternal love; two characters have a purely physical interconnection because they are lonely; two other characters look like they're hooking up out of genuine chemistry... 

With every relationship started however, the group dynamic changes. Perhaps it is the herd instinct that asserts itself and compels them to think there is safety in numbers; but subjugating the individual interests to the group's good is a struggle of identity on one hand; but a recognition that even though you can't depend on anyone else, you also can't do it (survive) alone. The closeness of life in the RV they have been operating out of is too much; but then again, when the opportunity presents itself to live at the abandoned Wiltshire Estates, they want to remain neighbors. When circumstances bring them to the farmstead of Hershel Greene, Rick's group presumes integration into the household as a matter of due course and Lori is outraged when she encounters resistance.

There is a strong tradition of individuals identifying strongly with physical land. In English culture, the Earls and Dukes and such are often referred to by the names of their estates. In Rebecca (by Daphne DuMaurier) we see the strong correlation between Manderley and its master. In "Miles Behind Us," Rick and the survivors seek more than a secured shelter. If that were not true, they could keep trekking across the landscape in the RV; but they want to settle down in homes with yards; in a place where they can be neighbors (Wiltshire Estates) or even work collectively toward a greater community (the farmstead.)

Against the odds and despite the risks, people reach out to each other and attempt to build communities. It's a matter of both survival and desire.

The artwork in this volume contains less of the exaggerated features found in "Days Gone By," though the black & white panels still depend on compositional values such has balance, clarity and perspective and; when they are lacking create confusion as to the action taking place. The scenes where couples kiss or are rendered hard-edged and unsexy, belying the established mood. Worse, you can't discern whether the couples are kissing or attacking each other :-/ Again, in a couple of action panels (e.g. the zombie battle at the barn) the lack of contrast and/or perspective creates questions as to who or what is happening. Finally, the distinction between Lori and Maggie is too fine. Both characters have black hair and wear plaid at one point, making easy recognition difficult.

Attack at the Greene Farmstead Barn
Adlard and Rathburn have chosen to eliminate the frames between the scenes in this panel, emphasizing the compression of time in the action sequence (everything seems to be happening all at once) and the confusion of the attack in progress. The lack of contrast and line of perspective, combined with the the fact that this is not a single scene frame makes the panel difficult to interpret without referencing other panels both before and after this one.The woman being attacked ("Daddy!") is the same woman in the center of the frame ("No!") and the figure on the right is not her father, but Rick Grimes!

[The curvature at the bottom right-hand corner is due to the  proximity of the  illustration to the spine and the owner's unwilingness to break the spine for a flatter scanned image]

The artwork is better than in "Days Gone Bye," though the ideas expressed in both volumes are often more sophisticated than the medium itself.

Other Stuff: I purchased The Walking Dead: Volume 2: Miles Behind Us from More Fun, a comic book store in Ashland, OR.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 2: Miles Behind Us is an audiobook with [travel] in the title, "Walking."



This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. The Walking Dead: Volume 1: Days Gone Bye starts out on the outskirts of Atlanta, Georgia.
View dogearedcopy map 2011 in a larger map


The Walking Dead: Volume 1: Days Gone Bye



The Walking Dead: Volume 1: Days Gone Bye
by Robert Kirkman (creator, writer, letterer);
Tony Moore (penciler, inker, gray tones);
Cliff Rathburn (additional gray tones)

There are zombies on the cover of The Walking Dead: Volume 1: Days Gone Bye and; there are zombies inside the graphic novel; but this isn't really a zombie tale so much as it's a survival tale. In "Days Gone Bye," the focus is on the human element whereas the zombies are incidental. Rick Grimes, a police officer shot in the line of duty, wakes up from a coma in the hospital. He wakes to an abandoned facility, town, home, and basically, life as he knew it. Something has happened and now the the landscape is littered with zombies, alive-dead and dead-dead. His first instinct is to retain his civilized sensibilities and to reinforce his identity as an authority figure. He makes his way to the police station, dons his spare uniform, metes out guns and ammo to the first survivors he meets, grants them the use of a police cruiser and admonishes them to keep an eye out on his place while he heads in to Atlanta, GA. Even as he exits Cynthiana, KY, there are subtle cracks in his civilized veneer. Eventually, Rick ends up in an encampment of people who tried to make for the safety of the city but were too late to make their way in. At camp, the need for food, clean clothes and, secure shelter takes precedent over the social ethics of their former lives. Various members of the group each try to retain their individuality while trying to adapt to a group dynamic.

Very little is discovered about the zombies in "Days Gone Bye." People die, they come back to an animated state. They bite people and the newly bitten become zombies in turn. The zombies here operate purely on an animal level of survival, apparently having the ability to smell and hear, all in the pursuit of something to eat. In "Days Gone Bye" the difference between the zombies and the survivors is clear, if only by degrees and speed. We'll see how long this lasts :-/

Excepting the cover, the artwork in "Days Gone Bye" is black-and-white. The survivors are drawn with near cartoonish qualities: outlines without a lot of facial subtleties, many wide-eyed expressions and near comical distortions of the mouth. The zombies are consistently drawn with more detail and realism. Go figure. Because the panels are b&w, the integrity of the panels rests on the composition of the shots and ergo the gray tones or ink washes applied. Some are more difficult to execute than others (a scene around a campfire at night while snow falls vs a single head shot against a blank background) and Tony Moore and Cliff Rathburn met the challenges with varying degrees of success. A panel showing Rick and Glenn on a fire escape displays sophisticated layers and tones; but other scenes (e.g. Rick and Lori talking outside their tent) show less artful effort. [I do not know either Tony Moore's nor Cliff Rathburn's work well enough individually to be able to assess the handiwork of either's effort, only the combined effect in this volume.] In a couple of panels, characters were difficult to distinguish from each other. In a long shot, two characters are speaking; but there is not enough detail to determine who and, in another panel, I had to look very closely across several pages and, by the process of elimination, figure out who was speaking.

Rick and Glenn on the fire escape
The illusion of depth is created by using lines of perspective drawn from the top of Glenn's hat down to the zombie masses below. Visual touchstones that serve as markers along the way include Glenn's hat, Rick's hand, the actual fire escape and, the zombie in the dark suit.The layers of proximity/distance create the the impression of a "drop" and the heighten the anxiety of what lies below and the overall tension of the scene.




Rick & Lori talking outside their tent
The tent serves two purposes: Its sets up the balance and symmetry of the panel. The dialogue balloon becomes the asymmetrical element and item of interest and focus. The tent also serves as a frame for the couple in this intimate moment, closing the conversation off from others and the natural elements seen in the background. The shadowing casts on their faces and on the tent further contrasts with the darkness beyond the campfire and emphasizes their isolation. But the tent, with its ruler-straight outlines and lack of texture also looks artless in its "blockiness" and draws attention to the artifice of the drawing.

The artwork isn't great; but In "Days Gone Bye" there is a lot of thought provoking material in regards to the concepts of identity, civilization and individual rights.

Other Stuff: I purchased The Walking Dead: Volume 1: Days Gone Bye from More Fun, a comic book store in Ashland, OR.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 1: Days Gone Bye is an audiobook with [travel] in the title, "Walking."




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. The Walking Dead: Volume 1: Days Gone Bye starts out in Cynthiana, Kentucky.
View dogearedcopy map 2011 in a larger map


Wednesday, October 5, 2011

Zero Tolerance




"Zero Tolerance"
by Jonathan Maberry
narrated by Ray Porter
Blackstone Audio, Inc.
.75 hours



What the hell did Sergeant Harper do? Pay Attention! Because what starts out to be another cinematically driven action-adventure episode in the Patient Zero canon, turns into something much subtler, only hinted at at the end of the full length novel. This elegantly constructed short story will have you drawing a sharp intake of breath as you realize what Maberry has done: taken the moral ambiguity from Patient Zero to a whole new level. "Zero Tolerance" is described as a sequel to the full length novel, a tying-up of loose ends; but that's arguable. Patient Zero ended and you could go on without feeling like you've missed anything if you didn't listen to this short; but don't. This is Maberry at his finest: concentrated in form and function.

Ray Porter is the narrator of the Patient Zero series and no one could do it better. Whether it's a whispered caress in the ear or the all out assault on a target, Ray Porter delivers the ful range of the characters', and the story's, voice.



Other Stuff: I borrowed a MP3-CD copy of Joe Ledger: The Missing Files from Blackstone Audio, Inc. There are five short stories in the collection: "Countdown" (precursor to the full-length novel, Patient Zero), "Zero Tolerance" (follow-up to Patient Zero), "Deep Dark"(prequel to the full-length novel, The Dragon Factory), "Dog Days"(follow-up to The Dragon Factory) and "Material Witness" (a crossover to The Pine Deep Trilogy.) I split up the mp3 files on the CD into the five groupings that made up each story; but each story is available separately as a digital dnload.




This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads.Patient Zero is an audiobook with a [number] in the title, "Zero."




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Patient Zero is has scenes in Baltimore, Maryland.
View dogearedcopy map 2011 in a larger map


Tuesday, October 4, 2011

Patient Zero

Patient Zero
by Jonathan Maberry
narrated by Ray Porter
Blackstone Audio, Inc.
14.75 hours










Patient Zero is the action-packed, high-octane thriller about Joe Ledger and his team of elite fighters who battle zombies and attempt to save the world! Jonathan Maberry combines mil-fic, action-adventure and horror in a cliche-ridden (but nonetheless effective) story of cinematic excess . Every bullet, jujutsu move and gaping maw is detailed in this novel about impacts: the impact of decisions made for monetary gain; the impact of causes motivated by religious fanaticism; the impact of a hollow point when it penetrates the skull; the impact of a hand chop to various body parts; the impact of having to bear witness to something so horrifying that it impacts your psyche; the deeper impact of having to do something so horrifying it impacts your very soul...

The facet of Joe's ego that he self-identifies as "The Warrior" dominates the story and the tone of the writing. There is absolutely nothing subtle about Maberry's writing and, in and of itself it is rather formulaic; but the formula works and, it is entertaining and fun.

There is plenty of action, a little humor, a tender moment or two and, lots of suspense. The unrelenting pace drives home the imperative that constant threat must be met with constant vigilance, however tiresome it might be.


Ray Porter is quintessentially Joe Ledger, reflecting the character's toughness, humor, anger and doubt perfectly; but more than that, Ray Porter makes narration sound easy. There is a naturalness to the narration that lends credence to
the highest compliment paid: "Ray Porter IS Joe Ledger" - a perhaps overused and simplistic statement, but nonetheless true. Hooah.


Other Stuff: I borrowed a library-CD edition of this audiobook from Blackstone Audio, Inc. Patient Zero is the first full-length novel in the Joe Ledger sequence. "Countdown" is the short story listed as a prequel to Patient Zero, and can be found as part of the short story collection, Joe Ledger: The Missing Files or; it can be dnloaded individually.
n.b. "Countdown" is not really a prequel so much as it is a previous version of the first chapter of Patient Zero.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. Patient Zero is an audiobook with a [number] in the title, "Zero."



This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Patient Zero is has scenes set in Baltimore, Maryland.
View dogearedcopy map 2011 in a larger map



"Can I have a cookie?"

Sunday, October 2, 2011

Countdown



"Countdown"
by Jonathan Maberry
narrated by Ray Porter
Blackstone Audio, Inc.
digital dnload
20 minutes


Meet Joe Ledger. Army Ranger vet. Tough Baltimore cop. Now a member of a joint task force heading in on a warehouse raid. Lots of guns, bullets, and a body in a big blue box... "Countdown" is a short story that introduces the listener to an action adventure hero in the making and, whets the appetite for more. What happens next? Who is Mr. Church? What's with the tinted glasses inside? The Vanilla Wafers? Is Mr. Church a good thing? A bad thing? An X-Files thing? The answers to all this and more await in the first full-length novel in the Joe Ledger trilogy, Patient Zero.

Ray Porter renders the character of Joe Ledger with natural ease. Jonathan Maberry, while generous with the mil-fic elements, also fleshes out the protagonist with an interior life beyond the jarhead mentality you might expect. Joe Ledger is smart, funny and most importantly, human. Ray Porter, in his turn, is Joe Ledger, inhabiting the character so completely that there is no disjunct between the writing and the narration.



Other Stuff: I borrowed a MP3-CD copy of Joe Ledger: The Missing Files from Blackstone Audio, Inc. There are five short stories in the collection: "Countdown" (precursor to the full-length novel, Patient Zero), "Zero Tolerance" (follow-up to Patient Zero), "Deep Dark" (prequel to the full-length novel, The Dragon Factory), "Dog Days" (follow-up to The Dragon Factory) and "Material Witness" (a crossover to The Pine Deep Trilogy.) I split up the mp3 files on the CD into the five groupings that made up each story; but each story is available separately as a digital dnload as well as on this short story collection.




This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com



This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. "Countdown" is set Baltimore, Maryland.
View dogearedcopy map 2011 in a larger map

Saturday, November 20, 2010

The Reapers are the Angels


The Reapers are the Angels
by Alden Bell
Narrated by Tai Sammons
7.4 recorded hours
Blackstone Audio


When I was in high school and VHS tape players had become household items, I rented George Romero's DAWN OF THE DEAD. I thought it was lame. I laughed and went to bed. And then proceeded to torture myself with imagining myself in a shopping mall, hopelessly surrounded by zombies. If you read my post about The Amityville Horror, you may realize that horror, bedtime and an overactive imagination are the prime ingredients for that peculiar psychological stew that I get myself into and that I'm sure mental health professionals would love to savor at hourly rates... So it should come as no surprise that I've never really bought into the zombie culture. I don't recoil at the thought of zombies like I do Satan, but you have to give me more than the fact that there are zombies involved for me to be interested. In the case of THE REAPERS ARE THE ANGELS, the deciding factor was this review written by Julie D. over at SFF Audio, appropriately titled, "Review of The Reapers are the Angels by Alden Bell." Now, even though I have not read or listened to any Flannery O'Connor (hangs head in shame) and Julie D. clearly states "It isn't Flannery O'Connor..." the review managed to hit upon my literary pretentiousness and intrigue me. So off to the warehouse I went and snagged an MP3-CD.

"God is a slick god. Temple knows. She knows because of all the crackerjack miracles still to be seen on this ruined globe."
Those are the opening lines to the some of the most mesmerizing, beautifully wrought and gorgeous writing I've ever experienced. The basic linear narrative is that a fifteen-year-old girl from Tennessee treks through points South to deliver a charge (a retarded man) to his home in Texas. The world had changed in the past twenty-five years so that the landscape is populated by zombies; but far from this being some sort of cheap gimmick, the zombies serve as the counterpoints to the passages about civilization, humanity and, lots of "deep thoughts." Shades of I AM LEGEND (by Richard Matheson, starring Will Smith) come to mind; but then again it's much more than that, with its Carson McCullers-plus-George Romero writing style and the sense I'm listening to lit-fic rather than pulp. Yes, some of the scenes are gory, but there is a both a macabre and entrancing quality to those scenes that keeps the listener riveted. There are scenes imprinted in my mind's eye like a dream with the same sense of surreality.

And, too, a carnival of death, a grassy park near the city center, a merry- go- round that turns unceasing hour by hour, its old- time calliope breathing out dented and rusty notes while the slugs pull their own arms out of the sockets trying to climb aboard the moving platform, some disembodied limbs dragging in the dirt around and around, hands still gripping the metal poles— and the ones who succeed and climb aboard, mounting to the top of the wooden horses, joining with the endless motion of the machine, dazed to imbecility by gut memories of speed and human ingenuity.
As for Tai Sammons, she was dead-on right as the voice of Temple, the protag in this story. The audio sounded like Temple telling her story, with Temple casting the roles of the other characters, not Tai. And Tai also kept true to the voice of Temple throughout the story, even when it could have easily shifted into another narrative voice.

If this wasn't the end-of-the-year crunch for me when I was trying to finish up all my challenges, I would do something I have never done before: re-listen to it immediately. I suspect that the ending isn't what many people would like or expect; but it really couldn't be any other way and still be "true." Loved this audiobook.