AUDIOBOOK REVIEWS
Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Tuesday, May 29, 2012

Zombiestan


Zombiestan
by Mainak Dhar
narrated by John Lee
2012, Tantor Audio
6.00 hours

Zombiestan is a bildungsroman that takes place in the zombiefied country of India in a post-911 world. Mayukh was a seventeen-year old gamer without much responsibility and few concerns when, far away in Afghanistan, bio-hazmat materials that were being delivered to the Taliban were ignited by drone-delivered bombs. The chemical reaction created an infectious compound that found its first victims and carriers with the Taliban members who followed up at the site to see if there was anything to recover. Moving on from the site, these would-be terrorists ended up spreading the contagion as they boarded planes. The rate of the infection spread exponentially and manifested itself in necrotizing humans, rendering them virtually invincible and, transmitting Taliban sympathies into the memories of the newly dead. As the contagion swept into India and black-turbaned Taliban zombies posed an increasing threat to societal structures and personal safety, Mayukh was goaded into action. In a trek towards safety, Mayukh gets a hyper-accelerated lesson in growing up.

Mayukh is not alone as he makes his journey: There is a U.S. Navy SEAL, an older woman with a dual identity as a professor and a romance novelist, a teen-aged girl and, the girl's little brother who may hold the secret to an antidote. All the characters in Zombiestan have an arc of development as each rises to the occasion of the crises they find themselves in. While the temptation always lurks to take the easy way out, this cast of characters, individually and together, clings to their of sense of what is right. One of the great things about Zombiestan is that, unlike many zombie-apocalyptic novels, this one keeps hope alive in the story: There are survivors; There are people who help; There is the idea of a future. The story faces forward even while conditions worsen.

Zombiestan is a fun novel, full of action and a unique take on zombies. The writing is a bit rough, with a number of repetitive descriptions and cliches; but the plot never stalls and scenes are strongly depicted. Mainuk Dhar may have taken the concept of zombies a bit far afield in depicting them with  rapidly evolving sentience, organizational and strategic skills and an ability to learn and adapt; on the other hand, Dhar's terrorist zombies make an obvious political statement if you want to go there.

John Lee, the British-American narrator who won an Audie for his reading of White Tiger (by Aravind Adiga), brings his Indian accent back for Zombiestan. John Lee has a highly enunciated style of delivery and brings well-delineated characters into play. His Americans pretty much all sound like cowboys; but since the Americans in Zombiestan are all U.S. military personnel, it works :-)


See Also:
  • Zombie in Love (by Kelly diPucchio; illustrated by Scott Campbell) - Print review

Other Stuff: Zombiestan (by Mainak Dhar; narrated by John Lee) is a part of the






I received a MP3-CD edition of Zombiestan (by Mainak Dhar; narrated by John Lee) under reviewer auspices from Tantor Audio. I receive no monies, goods or services in exchange for reviewing the product and/or mentioning any of the persons or companies that are or may be implied in this post.

Tuesday, May 22, 2012

We're Alive: A Story of Survival, The First Season







We're Alive: A Story of Survival, The First Season  
created by Shane Salk and Kc Wayland; written by Kc Wayland
12 podcasts  performed by a full cast
10.30 hours


Michael, Angel and Saul are three soldiers in present day Northern California ordered to report for duty: to restore order to their beleaguered city which is ravaged by "zombies." The infected are necrotic bodies that can only be truly taken down by fire or beheading and, the transmutation of the corporeal states is triggered via a bite from one of the infected.

We're Alive: A Story of Survival, The First Season is a collection of twelve podcasts that details the story of Michael, Angel and Saul as they make their way through  the new landscape where the infrastructure is crumbling and other survivors are recovered. The survivors hold a position in an abandoned apartment building, referred to amongst themselves as "The Tower." Here, the military triumvirate fight to provide food, clothing and shelter as well as security against the zombies and "Mallers." The Mallers are the convicts from a local prison who  have holed up at a local mall and who pose a threat with their unchecked violence and ambitions to seize the Tower.  The Tower residents and the Mallers are the antithesis of the other, representing civilization and anarchy respectively.

The production quality of We're Alive: A Story of Survival, The First Season is very much in the tradition of foley inspired radio drama. Sue Zizza of Sue Media Productions, once coined the phrase "testosterone grade sound effects" when describing the heavy usage of sound effects like guns, squealing tires, etc. in an audio drama and, in the case of We're Alive: A Story of Survival, The First Season, the description is apt. This is not to say that the "testosterone grade sound effects" aren't appropriate; only that subtlety is not in play. The sound effects take an almost equal place in the sound track as the characters' lines, as opposed to underscoring or used in service to the action or dialogue.


Jim Gleason, Shane Salk and Nate Geez, as Michael, Angel and Saul respectively are noteworthy in voicing their roles convincingly, naturally and without getting into excessive hyperbole. However, the pulp tenor of the story lent itself to a temptation that many of the other performers could not resist: to drop into over-characterization or stereotyping. Mostly, this works to keeps the characters distinct; but occasionally, a performer's choices didn't work out quite as well as might have been expected: Claire Dodin plays Riley, a French restauranteur/survivor/Tower resident. Ms Dodin seems to have had a little trouble settling into a French accent, which seemed to have come by way of  Britain and Asia; all of which left the character of Riley as something of a enigma until the story spelled it out as to who she was and where she came from. Datu, a Filipino who worked as the apartment building's maintenance supervisor before becoming the Tower's engineer, sounded more like Apu from The Simpsons than he did a native from the Philippines. There was no question as to who was speaking when any of the performers rendered their lines; it was just a bit jarring when a performer didn't really seem to be "in character."

There is plenty of action, adventure, and "testosterone grade sound effects" to galvanize the listener to the story: There are no guarantees as to who will survive and what will happen next and the unexpected twists in We're Alive: A Story of Survival, The First Season will keep you on the hook for Season Two.  

05/24/2012 - Correction: Strikethrough of the word "Northern" in the first line. Bell, CA is a town in Southern California. 

See Also:


Other Stuff:
We're Alive: A Story of Survival - The First Season (created by Shane Salk and Kc Wayland; written by Kc Wayland; performed by a full cast) qualifies for:



I borrowed a LIbrary CD edition of We're Alive: A Story of Survival - The First Season (created by Shane Salk and Kc Wayland; written by Kc Wayland; performed by a full cast) from Blackstone Audio, Inc. I had no involvement in the production of We're Alive: A Story of Survival - The First Season (created by Shane Salk and Kc Wayland; written by Kc Wayland; performed by a full cast.) I receive no monies, goods or services in exchange for reviewing the product and/or mentioning any of the persons or companies that are or may be implied in this post.

Thursday, March 8, 2012

Hater



Hater
The Hater Trilogy, Book #1
by David Moody
narrated by Gerard Doyle



Hater is the first in the Hater Trilogy and originally an online novel that the filmmaker Guillermo del Toro sponsored into print (and purchased the film rights to.) It's a horror novel about outbreaks of unprovoked violence that have reached pandemic levels. The aggressors have been labeled as "Haters" by the media and the government has warned all unaffected people to bunker down. Danny McCoyne, frustrated worker at a Parking Fine Processing office, henpecked husband, and exasperated father, bears witness to the early stages of the outbreak; and when it becomes clear that the social fabric of his town has been rent, he secures his family in their home. The sections where Danny is locked in, cut off from media interpretation of events and not knowing what is going on, are reminiscent of I am Legend (by Richard Matheson) in that we see the protagonist undergo the psychological change of the besieged; but the main interest and appeal of the story lies within the chapters in which there is a fundamental change in perspective. This is where moral certainty disappears and the reader/listener wonders who the true villains of the piece are. Unfortunately, the ending of the novel is poorly executed in terms settling up on the score of moral equivocation (Is a preemptive strike morally correct?); and unsatisfactory in terms of a denouement. The latter may be to entice readers onto the next installment in the series, Dog Blood; but by the end of Hater it is doubtful whether the listener could care as to what happens next to either Danny or anyone else.

Gerard Doyle is the Irish narrator of Hater. The setting of the story is never specified; but it can be inferred that Hater takes place somewhere in the UK and an Irish setting is as good as any for the story. GD does a great job of narrating the role of the beleaguered, whiny, spineless Danny and taking us through the changes in Danny's life as he becomes more assertive. The pacing of the narrative matches the character's development: Doyle starts off with a lazy, slow pace; but quickens as the tension and action mount.



See Also:
I am Legend (by Richard Matheson; narrated by Robertson Dean)



OTHER STUFF

Hater (by David Moody; narrated by Gerard Doyle) qualifies for:




I borrowed a library CD edition of Hater (by David Moody; narrated by Gerard Doyle) from Blackstone Audio, Inc. I received no monies, goods or services in exchange for reviewing this product or mentioning any persons, companies or organizations that are or may be implied in this post. I originally picked up this book because I thought it was a zombie novel; but it turns out that zombies are only mentioned in it as a passing reference and do not exist as characters in the novel itself. And probably not outside the novel either :-D

Friday, November 4, 2011

Frankenstein

Frankenstein, or The Modern Prometheus
by Mary Shelley
narrated by Simon Vance
Ⓟ 2008, Tantor Audio
8.50 hours


For those who have not read the novel and only been subjected to film versions, it's "nothing" like the movies. The doctor, not the monster, is named Frankenstein and, the monster fully develops as a sentient being, not as a green, square-headed zombie with bolts stuck in the side of his head! The story is heavily influenced by Milton's Paradise Lost and some radical social theory at the time, something along the lines that a man's nature is most profoundly influenced in reaction to his societal upbringing, an earlier version of "it takes a village."


Many, many years ago, a friend in college, for whom this was his favorite book, lent me his copy. I read it and was moved to tears by the monster's plight and could not help but feel that my friend identified with the monster. By extension, I felt that I understood my friend better. I returned the book; but always meant to come back to it. Flash forward many, many years later and I've settled down to re-read this Classic. I was absolutely bemused that I did not recognize the story at all! Not only was the story coming across as completely new-to-me, I had no sympathy for the monster whatsoever! I have to admit I didn't like the novel as much this time around, but that may be my inner existentialist reacting against the moral equivocation about responsibility for one's own actions. I've come back to Frankenstein again in hopes of rediscovering what its was that appealed to me the first time I experienced it.

Frankenstein is a book that definitely bears rereading. There are multiple layers and approaches to take to the story: literally, emotionally, philosophically and metaphorically. On the basic linear narrative level, it is the story of Victor Frankenstein, a young ambitious man who leaves home and pursues his studies in Ingolstadt, Germany. His interests lie in the life sciences and his passion leads him to the secret of reanimating dead flesh into a living, sentient being. Mary Shelley, pulls the reader into the sympathies of both Frankenstein and his unnamed creature by creating pathos- and angst-ridden first person narratives into the story for both characters. Philosophically, there's plenty of material to vet: theism, existentialism, free will, fate vs destiny, Nature vs Nurture... The author makes several allusions to Milton's Paradise Lost; but comparisons to Dante's Inferno from The Divine Comedy are equally obvious and relevant. Milton's and Dante's works deal with the fall from divine grace and the soul's state of disgrace and, like Milton's and Dante's works, the listener cannot help but wonder if the story of Frankenstein is also a reflection of an interior journey.

Simon Vance narrates the Tantor edition of Frankenstein. His consummate skill with character-work comes to the fore and, bears an uncanny resemblance to his voices for The Millennuim Trilogy :-)


Other Stuff: I do not recall what edition or publisher produced the copy that my friend lent me. I only recall that it was a mass market paperback with a black cover and a small rectangular picture inset on the front. I want to say it was a Signet Classic; but I'm not sure.

I purchased a Barnes & Noble Classics edition copy from the Barnes & Noble store in Medford, OR in 2009.

I dnloaded a copy of Frankenstein (narrated by Simon Vance) from the Audiobook Community's SYNC YA program in 2010.

The Nightmare (by Henry Fuseli)


Thursday, November 3, 2011

Psycho

Psycho
by Robert Bloch
narrated by Paul Michael Garcia
5.35 hours








Norman Bates and his mother run the Bates Motel, located off of the old highway; Mary, a young woman on the run, makes a wrong turn and decides to check in at the motel for the night and; Sam and Lila, Mary's fiancé and sister respectively, wonder where Mary is... Against the backdrop of a stormy night at the ill-frequented motel in California, the drama of Psycho begins to unfold. More than a horror classic with the Hollywood image of blood swirling down a drain accompanied by a piercing sound effect, the novel is an exposition of the psychological motivations of the characters that determine their actions. It would be enough to tell the story with just action sequences, but Bloch takes advantage of the written medium to explore the psyches of his characters and, puts forward the idea that that everyone has a breaking point at which we are all capable of insane acts.

There is a certain awkwardness to the original story, a dated feel beyond the fact that there are no computers or cell phones. There are cultural assumptions that need to be made, such as: In the 1950's, motel clerks care where you're going if you're not in your room :-/ Beyond that though, even the psychology used is outmoded. There have been enormous strides in psychology and medicine that have taken place in the last fifty years or so, which makes the interior voices of Psycho seem rather quaint by today's standards. However, the overall idea posited that the potential energy of insanity within each of us exists and can be triggered, remains valid and interesting.

Paul Michael Garcia imbues the text with the naturalness of a storyteller and, the character work is excellent. The result is an intimate reading of the text that engages the listener's attention. The best character work is the kind that makes the listener wonder if there's more than one person narrated the book and, this happens in particular in the scenes with the sheriff and his deputies :-)


Other Stuff: I borrowed a library CD edition of Psycho from Blackstone Audio, Inc.


This book qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Psycho takes place in Lakeview, California.
View dogearedcopy map 2011 in a larger map

"You can check out any time you like, but you can never leave!"
Hotel California, The Eagles

Thursday, October 27, 2011

Carrie

Carrie
by Stephen King
narrated by Sissy Spacek
Ⓟ 2005, Simon and Schuster/Audioworks (Retail) and Recorded Books (Library)
7.5 hours


The eponymous protagonist of Carrie is a teenage girl with some serious issues regarding her relationship with her mother and, bullying at school (LOL, How's that for understatement!) Carrie's mother is a religious zealot of the most extreme and fundamental kind: mentally debilitated and only able to find recourse in biblical literalism. This creates an isolated home culture in which Carrie is reared, untutored in the norms of societal living and, much less in the nuances of personal relationships. Sheltered and ignorant, Carrie is left at the mercy of her classmates and; throughout the years, she is subjected to peer cruelty and ostracism. The situation comes to a head when Carrie officially becomes a woman, unfortunately while she is showering at the high school gym. The incident sparks an ugly reaction of taunting and assault by her classmates and, Carrie starts to stress out. The home front provides no answers or succor to her problems, indeed the strain on Carrie increases as her mother inflates the religious fervor to insane dimensions. How Carrie deals with this situation, using her latent power, is the stuff of Stephen King's horror classic.

Sissy Spacek, who starred in the 1976 movie which was based on the novel, narrated the audiobook. Owing to her familiarity with the character, a now iconic figure in the horror film genre, she is an obvious choice to read the book; however, there are some issues that, while they could be transcended in the film, could not be overlooked in the audio production. Ms Spacek slides some words around lazily in her mouth so that a word like "menstruation" becomes"menstration." This brings to the listener's attention that we have more of the coal miners daughter than we do a New England native from Down East. There is also a minor production issue of booth noise, specifically page turns and shuffling which distracts from the story. Overall though, Sissy Spacek tells the story well and that is no small mean feat.



Other Stuff: I borrowed a library Cd edition of Carrie from the Jackson County Library System in Southern Oregon.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Carrie takes place in Chamberlain, Maine.

View dogearedcopy map 2011 in a larger map

Wednesday, October 26, 2011

We Have Always Lived in the Castle

We Have Always Lived in the Castle
by Shirley Jackson
narrated by Bernadette Dunne
5.5 hours










Mary Katherine "Merricat" Blackwood, her sister, Constance and, their uncle, Julian live reclusively in the Blackwood family home. Exactly why this is so is the story's ostensible raison d'etre; but in realty the story showcases a number of recurrent themes in Shirley Jackson's writings that reveal the darker natures of ourselves, barely hidden by the thin veneer of daily life. Each of the Blackwoods adopts a tenuous hold on civilized life by narrowly defining their roles in the household. Merricat's quotidian routines involve heavily ritualized and superstitious behavior that enable her to function in and beyond the perimeter of the estate. Constance, a young woman in her early twenties, assumes the maternal role of cook, and caregiver to Uncle Julian; but she never goes beyond the garden borders. Uncle Julian, wheelchair-bound, spends his days writing and revising the family history, hung up on the chapter that fully explains what exactly happened that one night that lead to their present situation. Their neighbors in general, tease and bully Merricat; but don't actually touch or harm her. The listener realizes that there is something wrong , sensing the undercurrent of tragedy and the shadows of secrets among the Blackwoods. There is a tension built upon not knowing why the Blackwoods live such a circumscribed existence and, a certain anxiety as the listener watches the veneer being stripped away. And then there is the horror as the truth is revealed. To write unflinchingly of what is true is no task for the weak or for cowards; it is a task for masters such as Shirley Jackson. Ms Jackson wrote fiction and; wrote scenarios that defy credibility in a realistic context; but what she wrote of in terms of human psychology and dynamics is undeniably true and; there is the horror.

Bernadette Dunne narrates We Have Always Lived in the Castle perfectly. Her character voices reflect the artifice of their civilized lives, the calming and reassuring words and platitudes uttered to keep the monsters at bay, as well as the chaos as the story explodes into a night of terror. Dulcet tones, childlike simplicity and, good natured teasing are delivered with the artifice that each character warrants; but the dark creepiness is never far from the surface.


Other Stuff: I borrowed a library CD edition of We Have Always Lived in the Castle from the Blackstone Audio, Inc.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com

Monday, October 17, 2011

The Walking Dead: Volume 3: Safety Behind Bars


The Walking Dead: Volume 3: Safety Behind Bars
by Robert Kirkman (creator, writer, letterer);
Charlie Adlard (penciler, inker)
Cliff Rathburn (gray tones);
Tony Moore (cover)



In "Days Gone Bye," (Volume 1) Rick Grimes wakes up from a coma in a hospital. The choice of physical incapacity is interesting as it can be construed as a type of death. In a comatose state, the patient has lost his will, his motor co-ordination, his consciousness and, is not unlike a zombie (generally classified as among the dead category) who shuffles instinctively and displays no consciousness or awareness. But Rick Grimes is not dead and, not a zombie because an external power has been exerted to save him. Medical technology kept Rick Grimes from falling into a true death. There are many different kinds of death displayed through the volumes thus far, but it is the power over death that compels our attention to the panels in "Days Gone Bye," "Miles Behind Us" and, especially in "Safety Behind Bars." From the immediacy of Rick's individual and initial quest (buzzing for the nurse) to the larger communal effort to survive, man's struggle against the inevitable is defined as his attempts to control it!

The zombies are the most obvious dead forms in The Walking Dead volumes. For the shuffling forms the most direct way of rendering them absolutely inert is to smash their brains. In "Miles Behind Us," (Volume 2) we see some zombies detained in a barn in the hopes that there might be a way to cure them. In "Safety Behind Bars," we see an attempt to reason with a newly turned zombie in the hopes that there may be a way to save the former human. Whether by hammer, blade or gunshot, once the threatening forms are rendered truly dead, they are burned. Just in case.

For the humans in the Walking Dead volumes so far, we've seen some take death into their own hands. In "Days Gone Bye" we see one character ask to be left to die and turn zombie so that he might join his zombified loved ones. In "Miles Behind Us," a character, in his grief, puts a gun to his head. In "Safety Behind Bars," we see a couple commit to a suicide pact so that they can be together forever :-/ In the suicide scenarios, each hopes to control the manner of their own demise, not realizing it's not something you can really control in a world in which death is elastic.

We also see death meted out between men in self defense, whether the threat is imminent or actualized; as a matter of vengeance and, as a matter of punishment. As tricky as killing zombies may be (what if there is a shred of humanity buried within the corpse forms?), the matter of death between the conscious ones is definitely messy. In "Days Gone Bye," the power of death is given to a seven-year old boy who is then placed into a situation of imminent, but not actualized, threat. The boy acts instinctively, and perhaps correctly; but not without repercussions. After all, shooting a man is not the same as shooting a deer or a zombie.

In "Miles Behind Us" and in "Safety Behind Bars" adults react to an actual threat of invasion by pulling guns on the newcomers. Harkening back to the "Miles Behind Us" post [wherein I posit that every one wants to belong someone, somewhere,] this tension seems paradoxical. And yet, the instinct to define the pack, and thin the herd of threats is a key to survival.

In "Safety Behind Bars," we see human-on-human lethal violence at fervor pitch. There is a death committed as an act of vengeance. The act is committed with bare hands in a strangle-hold upon the victim. Without premeditation, but tantamount to murder, this death is seen as justified; but nonetheless covered up - ostensibly to eliminate misunderstanding. Or perhaps to avoid creating a morally grayer area where death is concerned. As if the survivors weren't already dealing with the complexity of zombie deaths :-/

We also see death via beheading committed by the hands of a (possibly) criminally insane character. Though premeditated, can the perpetrator be considered accountable for his actions owing to his mental instability? Is he truly insane? Does the horror of his deeds outweigh such consideration? And finally, there is the mandated capital punishment, death by hanging, decreed at one point. Does one person have the right to order an execution? Does a majority vote justify the decision? And again, does the heinousness of the crime override the moral equivocation of such a decision?

Death is enabled through bites, guns, knives, hammers and rope; but death is actualized by man's will. There is not a little irony that, in order to survive, the survivors must kill.

Artwork: "Days Gone Bye," cover and content, was primarily drawn by Tony Moore ; but his contribution is limited to the covers for "Miles Behind Us" and "Safety Behind Bars." In volumes two and three we can see a consistent aesthetic applied: more detail to the characters' faces, better application of gray tones for compositional balance and; a heavier, bolder use of black ink. To demonstrate the differences, I've photographed three panels of the same character in the same mood: Lori Grimes, mad. The top panel is from "Days Gone Bye;" the bottom left panel is from "Miles Behind Us" and the bottom right panel is from "Safety Behind Bars."






See Also:

The Walking Dead: Volume 1: Days Gone Bye (Graphic Novel Review about identity, civilization and individual rights) 
The Walking Dead: Volume 2: Miles Behind Us (Graphic Novel Review about about belonging on a personal level, a group level and a "preadiastic" level)


Other Stuff: I purchased The Walking Dead: Volume 2: Miles Behind Us from Barnes & Noble in Medford, OR

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 3: Safety Behind Bars is an audiobook with [travel] in the title, "Walking."

Saturday, October 15, 2011

The Walking Dead: Volume 2: Miles Behind Us


The Walking Dead: Volume 2: Miles Behind Us
by Robert Kirkman (creator, writer, letterer);
Charlie Adlard (penciler, inker);
Cliff Rathburn (gray tones);
Tony Moore (cover)


In The Walking Dead: Volume 1: Days Gone Bye, the reader is introduced to Rick Grimes, as he wakes up from a coma in a hospital. He is by himself and immediately rings for assistance from the nurse and, then he goes in search of his home and family. He is alone and he reaches out to make a connection. In the Walking Dead: Volume 2: Miles Behind Us, we see an extension of that first intuitive search for the other.

Everybody wants to belong to someone, somewhere. This theme is developed on three levels in "Miles Behind Us:" on the personal level, on the group level and, on a "praediastic" [a word I made up from the root word, "praedium"] level. We see personal relationships develop within the small band of survivors moving on from their encampment outside of Atlanta, GA. Despite their disparate backgrounds and, the more tentative the odds of making a connection, the more tenacious the effort to establish an intimate relationship becomes. This goes beyond the group dynamics that need to be hammered out in ordered to survive; it is human nature. More importantly, it is non-zombie nature. While the zombies roam the landscape and will swarm their prey, there is no indication that they have developed any sort of societal bond, even at a pack level. There is no evidence that they recognize one another individually, much less that they can develop one-one-one relationships. But with Rick and the survivors, we see a range of personal relationships: Rick and his wife keep their marriage intact; two seven-year olds flirt; a May-December relationship buds; two teenagers declare their eternal love; two characters have a purely physical interconnection because they are lonely; two other characters look like they're hooking up out of genuine chemistry... 

With every relationship started however, the group dynamic changes. Perhaps it is the herd instinct that asserts itself and compels them to think there is safety in numbers; but subjugating the individual interests to the group's good is a struggle of identity on one hand; but a recognition that even though you can't depend on anyone else, you also can't do it (survive) alone. The closeness of life in the RV they have been operating out of is too much; but then again, when the opportunity presents itself to live at the abandoned Wiltshire Estates, they want to remain neighbors. When circumstances bring them to the farmstead of Hershel Greene, Rick's group presumes integration into the household as a matter of due course and Lori is outraged when she encounters resistance.

There is a strong tradition of individuals identifying strongly with physical land. In English culture, the Earls and Dukes and such are often referred to by the names of their estates. In Rebecca (by Daphne DuMaurier) we see the strong correlation between Manderley and its master. In "Miles Behind Us," Rick and the survivors seek more than a secured shelter. If that were not true, they could keep trekking across the landscape in the RV; but they want to settle down in homes with yards; in a place where they can be neighbors (Wiltshire Estates) or even work collectively toward a greater community (the farmstead.)

Against the odds and despite the risks, people reach out to each other and attempt to build communities. It's a matter of both survival and desire.

The artwork in this volume contains less of the exaggerated features found in "Days Gone By," though the black & white panels still depend on compositional values such has balance, clarity and perspective and; when they are lacking create confusion as to the action taking place. The scenes where couples kiss or are rendered hard-edged and unsexy, belying the established mood. Worse, you can't discern whether the couples are kissing or attacking each other :-/ Again, in a couple of action panels (e.g. the zombie battle at the barn) the lack of contrast and/or perspective creates questions as to who or what is happening. Finally, the distinction between Lori and Maggie is too fine. Both characters have black hair and wear plaid at one point, making easy recognition difficult.

Attack at the Greene Farmstead Barn
Adlard and Rathburn have chosen to eliminate the frames between the scenes in this panel, emphasizing the compression of time in the action sequence (everything seems to be happening all at once) and the confusion of the attack in progress. The lack of contrast and line of perspective, combined with the the fact that this is not a single scene frame makes the panel difficult to interpret without referencing other panels both before and after this one.The woman being attacked ("Daddy!") is the same woman in the center of the frame ("No!") and the figure on the right is not her father, but Rick Grimes!

[The curvature at the bottom right-hand corner is due to the  proximity of the  illustration to the spine and the owner's unwilingness to break the spine for a flatter scanned image]

The artwork is better than in "Days Gone Bye," though the ideas expressed in both volumes are often more sophisticated than the medium itself.

Other Stuff: I purchased The Walking Dead: Volume 2: Miles Behind Us from More Fun, a comic book store in Ashland, OR.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 2: Miles Behind Us is an audiobook with [travel] in the title, "Walking."



This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. The Walking Dead: Volume 1: Days Gone Bye starts out on the outskirts of Atlanta, Georgia.
View dogearedcopy map 2011 in a larger map


The Walking Dead: Volume 1: Days Gone Bye



The Walking Dead: Volume 1: Days Gone Bye
by Robert Kirkman (creator, writer, letterer);
Tony Moore (penciler, inker, gray tones);
Cliff Rathburn (additional gray tones)

There are zombies on the cover of The Walking Dead: Volume 1: Days Gone Bye and; there are zombies inside the graphic novel; but this isn't really a zombie tale so much as it's a survival tale. In "Days Gone Bye," the focus is on the human element whereas the zombies are incidental. Rick Grimes, a police officer shot in the line of duty, wakes up from a coma in the hospital. He wakes to an abandoned facility, town, home, and basically, life as he knew it. Something has happened and now the the landscape is littered with zombies, alive-dead and dead-dead. His first instinct is to retain his civilized sensibilities and to reinforce his identity as an authority figure. He makes his way to the police station, dons his spare uniform, metes out guns and ammo to the first survivors he meets, grants them the use of a police cruiser and admonishes them to keep an eye out on his place while he heads in to Atlanta, GA. Even as he exits Cynthiana, KY, there are subtle cracks in his civilized veneer. Eventually, Rick ends up in an encampment of people who tried to make for the safety of the city but were too late to make their way in. At camp, the need for food, clean clothes and, secure shelter takes precedent over the social ethics of their former lives. Various members of the group each try to retain their individuality while trying to adapt to a group dynamic.

Very little is discovered about the zombies in "Days Gone Bye." People die, they come back to an animated state. They bite people and the newly bitten become zombies in turn. The zombies here operate purely on an animal level of survival, apparently having the ability to smell and hear, all in the pursuit of something to eat. In "Days Gone Bye" the difference between the zombies and the survivors is clear, if only by degrees and speed. We'll see how long this lasts :-/

Excepting the cover, the artwork in "Days Gone Bye" is black-and-white. The survivors are drawn with near cartoonish qualities: outlines without a lot of facial subtleties, many wide-eyed expressions and near comical distortions of the mouth. The zombies are consistently drawn with more detail and realism. Go figure. Because the panels are b&w, the integrity of the panels rests on the composition of the shots and ergo the gray tones or ink washes applied. Some are more difficult to execute than others (a scene around a campfire at night while snow falls vs a single head shot against a blank background) and Tony Moore and Cliff Rathburn met the challenges with varying degrees of success. A panel showing Rick and Glenn on a fire escape displays sophisticated layers and tones; but other scenes (e.g. Rick and Lori talking outside their tent) show less artful effort. [I do not know either Tony Moore's nor Cliff Rathburn's work well enough individually to be able to assess the handiwork of either's effort, only the combined effect in this volume.] In a couple of panels, characters were difficult to distinguish from each other. In a long shot, two characters are speaking; but there is not enough detail to determine who and, in another panel, I had to look very closely across several pages and, by the process of elimination, figure out who was speaking.

Rick and Glenn on the fire escape
The illusion of depth is created by using lines of perspective drawn from the top of Glenn's hat down to the zombie masses below. Visual touchstones that serve as markers along the way include Glenn's hat, Rick's hand, the actual fire escape and, the zombie in the dark suit.The layers of proximity/distance create the the impression of a "drop" and the heighten the anxiety of what lies below and the overall tension of the scene.




Rick & Lori talking outside their tent
The tent serves two purposes: Its sets up the balance and symmetry of the panel. The dialogue balloon becomes the asymmetrical element and item of interest and focus. The tent also serves as a frame for the couple in this intimate moment, closing the conversation off from others and the natural elements seen in the background. The shadowing casts on their faces and on the tent further contrasts with the darkness beyond the campfire and emphasizes their isolation. But the tent, with its ruler-straight outlines and lack of texture also looks artless in its "blockiness" and draws attention to the artifice of the drawing.

The artwork isn't great; but In "Days Gone Bye" there is a lot of thought provoking material in regards to the concepts of identity, civilization and individual rights.

Other Stuff: I purchased The Walking Dead: Volume 1: Days Gone Bye from More Fun, a comic book store in Ashland, OR.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 1: Days Gone Bye is an audiobook with [travel] in the title, "Walking."




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. The Walking Dead: Volume 1: Days Gone Bye starts out in Cynthiana, Kentucky.
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Wednesday, October 5, 2011

Zero Tolerance




"Zero Tolerance"
by Jonathan Maberry
narrated by Ray Porter
Blackstone Audio, Inc.
.75 hours



What the hell did Sergeant Harper do? Pay Attention! Because what starts out to be another cinematically driven action-adventure episode in the Patient Zero canon, turns into something much subtler, only hinted at at the end of the full length novel. This elegantly constructed short story will have you drawing a sharp intake of breath as you realize what Maberry has done: taken the moral ambiguity from Patient Zero to a whole new level. "Zero Tolerance" is described as a sequel to the full length novel, a tying-up of loose ends; but that's arguable. Patient Zero ended and you could go on without feeling like you've missed anything if you didn't listen to this short; but don't. This is Maberry at his finest: concentrated in form and function.

Ray Porter is the narrator of the Patient Zero series and no one could do it better. Whether it's a whispered caress in the ear or the all out assault on a target, Ray Porter delivers the ful range of the characters', and the story's, voice.



Other Stuff: I borrowed a MP3-CD copy of Joe Ledger: The Missing Files from Blackstone Audio, Inc. There are five short stories in the collection: "Countdown" (precursor to the full-length novel, Patient Zero), "Zero Tolerance" (follow-up to Patient Zero), "Deep Dark"(prequel to the full-length novel, The Dragon Factory), "Dog Days"(follow-up to The Dragon Factory) and "Material Witness" (a crossover to The Pine Deep Trilogy.) I split up the mp3 files on the CD into the five groupings that made up each story; but each story is available separately as a digital dnload.




This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads.Patient Zero is an audiobook with a [number] in the title, "Zero."




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Patient Zero is has scenes in Baltimore, Maryland.
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