AUDIOBOOK REVIEWS
Showing posts with label MX3. Show all posts
Showing posts with label MX3. Show all posts

Tuesday, October 9, 2012

Studio A: V Wars (Chapter-Author-Narrator List)



**********

V Wars
Edited by Jonathan Maberry

Introduction •  Dacre Stoker 
Grover Gardner

“Junk” Part 1  Jonathan Maberry 
Stefan Rudnicki

“Roadkill” Part 1  Nancy Holder
John Rubinstein

“Junk” Part 2
Stefan Rudnicki

“Love Less” Part 1  John Everson 
Gabrielle deCuir

“Junk” Part 3
Stefan Rudnicki

“Epiphany” Part 1  Yvonne Navarro
Roxanne Hernandez

“Junk” Part 4
Stefan Rudnicki

“Love Less” Part 2 (Concluded)
Gabrielle deCuir

“The Ballad of Big Charlie” Part 1  Keith R.A. DeCandido
Lisa Renee Pitts

“Junk” Part 5
Stefan Rudnicki

“Heartsick”   Scott Nicholson
Arte Johnson

“Junk” Part 6 (Concluded)
Stefan Rudnicki

 “Roadkill” Part 2 (Concluded)
John Rubinstein

 Vulpes” Part 1  Gregory Frost 
Cassandra Campbell

“Escalation”  Jonathan Maberry
Stefan Rudnicki

“Stalking Anna Lei” Part 1  James A. Moore 
Wil Wheaton

“The Ballad of Big Charlie” Part 2 
Lisa Renee Pitts

“Species Genocide”  Jonathan Maberry 
Stefan Rudnicki

“Stalking Anna Lei” Part 2 (Concluded)
Wil Wheaton

“The Ballad of Big Charlie” Part 3 (Concluded)
Lisa Renee Pitts

“Embedded”  Jonathan Maberry  
Stefan Rudnicki

Vulpes” Part 2 (Concluded)
Cassandra Campbell

“Epiphany” Part 2 (Concluded)
Roxanne Hernandez

“Last Bites”  Jonathan Maberr 
Stefan Rudnicki


**********


Monday, October 8, 2012

Coraline (10th Anniversary Edition)


Coraline
10th Anniversary Edition
Illustrated by Dave McKean
Published 04/24/2012

Coraline discovers an alternate reality though a small door that at first, seems to open onto a bricked  up wall in the new house that her family has moved into; but in fact leads her to her Other Mother and Other Father. Coraline's Other Parents extend a tempting invitation to remain in this Other place which is very much like the one she has left; but much better in terms of the food, care and, attention from parents that Coraline craves.

There is a temptation to view Coraline as something of a dark and distorted version of Alice in Wonderland: there is the young female protagonist, a looking glass, an enigmatic cat, a prandial setting in which the absurd reigns... and yet, to insist on this analogy would diminish Gaiman's work as merely derivative ---- which it certainly is not, at least not in the pejorative sense. There are certainly multiple influences, literary in form and style that have come to bear in this young adult tale; but it would be more apropos to consider Coraline as the extension of literary tradition. e.g. that of the Knight's Tale or even of the troubadour tradition.

The tenth anniversary edition of Coraline also includes interviews with Neil Gaiman at the end of the book: the first set of questions & answers are from when the book was first published and the second set of questions & answers are on the occasion of the book's tenth anniversary. Gaiman mentions that Coraline is a book about bravery and it is; but more than that, though Gaiman himself does not draw the correlation, Coraline speaks to the classic tales of heroism and quest that are usually reserved for boys. Coraline is a Knight's Tale for girls: Coraline is an Everygirl who wants for nothing extraordinary, but is cast upon a mission or quest for three things - three things that will engender True Love from a Mother figure and, who ultimately must confront a dragon. The leitmotif of the dragon is introduced in the epigraph by G.K. Chesterton and reinforced with descriptive phases in regard to the antagonist and again underscored in the interviews.
Fairy tales are more than true; not because
they tell us that dragons exist, but because
they tell us that dragons can be beaten. 
                            --- G.K. Chesterton 
Coraline is a fairy tale, a Knight's Tale, a very dark tale that draws on some fine literary traditions; but presents the reader with novel and creative images that make it uniquely the work of Gaiman.

For parents: The imagery in Coraline is very dark and may not be appropriate for children who are prone to fearfulness or nightmares, especially of rats, actors and/or the door in your house that leads to the crawl space. Parents may also have to answer questions about parental love, neglect and abuse, smother love, abstract concepts of creativity and parallel universes.

See Also:
Mr. Bobo's Remarkable Mouse Circus
Coraline.com

Other Stuff:
I purchased Coraline, 10th Anniversary Edition (by Neil Gaiman; with illustrations by David McKean) from the Barnes & Noble in Medford, Oregon. I receive no monies, goods or services in exchange for reviewing this product and/or mentioning any of the persons or companies that are or may be implied in this post.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at her blog, www.jennsbookshelves.com




Monday, October 1, 2012

Murder, Monsters, Mayhem: A Return to Blogging




I couldn't resist! It's been awhile since I've blogged; but I do so love Murder, Monsters, Mayhem that I've decided to come back, if only for a little bit! Some of the things I have in mind are a couple of print reviews, a few audiobook reviews, at least three graphic novel reviews, a couple of movie reviews and maybe a couple of photos! I'm not making a hard commitment as to what I'm going to be covering if only because I want this month to be fun and pressure free  :-)

I've been away from blogging for almost three months and there are things I've missed, i.e. being a part of the blogging community in a dynamic way. I feel a little estranged from some of my favorite people and that sucks. But what I haven't missed is the pressure to produce meaningful content while I've been working on leading a more physically active life. I've led a primarily sedentary lifestyle for too long and it was literally killing me. On top of the blogexistential crises I had been experiencing, I will be honest and admit that I didn't know if I was going to come back at all.

But now that I am back, and in order to avoid a Blogger Burnout Relapse, there are going to be couple of changes. One is is that there is not going to a regularly scheduled anything! I will post when I can and hopefully that will eliminate the anxiety attacks at 5:00 a.m. when I don't have something to go up at 7:00 a.m. And too, I like the idea of not feeling guilty if I go out to dinner instead of having epic angst-ridden battles over the correct turn of phrase (Um, yes, I did have those kind of days/nights. I know, ridiculous, yes? YES!) The second change is that some of the reviews may actually be more op-ed in style (I will clearly label them as such) -  informal and personal. Hopefully this will free me up from the strangle hold of writer's block that I would sometimes experience. They were quite a few reviews that never made it out of draft mode because I simply could not get beyond the purely subjective, and sometimes admittedly ad hominem, approach. Does that mean I'm going go about ranting unchecked? NO! It just means I need to give myself permission to let some of my personality show through. The third change is that I would like to cover a wider variety of material besides audiobooks. With that in mind, I'm thinking of blogging to a monthly theme as opposed to a format. Blogging to participate in features such as MX3 may be the way for me to go for awhile :-)

For those of you who have stuck with me, THANK YOU! You know who you are and I love you! Your patience, understanding and continued friendship mean a lot to me as I continue to find my voice and place in the blogging community.

Now let's get this blog rolling....




Thursday, November 3, 2011

Psycho

Psycho
by Robert Bloch
narrated by Paul Michael Garcia
5.35 hours








Norman Bates and his mother run the Bates Motel, located off of the old highway; Mary, a young woman on the run, makes a wrong turn and decides to check in at the motel for the night and; Sam and Lila, Mary's fiancé and sister respectively, wonder where Mary is... Against the backdrop of a stormy night at the ill-frequented motel in California, the drama of Psycho begins to unfold. More than a horror classic with the Hollywood image of blood swirling down a drain accompanied by a piercing sound effect, the novel is an exposition of the psychological motivations of the characters that determine their actions. It would be enough to tell the story with just action sequences, but Bloch takes advantage of the written medium to explore the psyches of his characters and, puts forward the idea that that everyone has a breaking point at which we are all capable of insane acts.

There is a certain awkwardness to the original story, a dated feel beyond the fact that there are no computers or cell phones. There are cultural assumptions that need to be made, such as: In the 1950's, motel clerks care where you're going if you're not in your room :-/ Beyond that though, even the psychology used is outmoded. There have been enormous strides in psychology and medicine that have taken place in the last fifty years or so, which makes the interior voices of Psycho seem rather quaint by today's standards. However, the overall idea posited that the potential energy of insanity within each of us exists and can be triggered, remains valid and interesting.

Paul Michael Garcia imbues the text with the naturalness of a storyteller and, the character work is excellent. The result is an intimate reading of the text that engages the listener's attention. The best character work is the kind that makes the listener wonder if there's more than one person narrated the book and, this happens in particular in the scenes with the sheriff and his deputies :-)


Other Stuff: I borrowed a library CD edition of Psycho from Blackstone Audio, Inc.


This book qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Psycho takes place in Lakeview, California.
View dogearedcopy map 2011 in a larger map

"You can check out any time you like, but you can never leave!"
Hotel California, The Eagles

Tuesday, November 1, 2011

Wrap Up: Murder, Monsters, Mayhem






It's November 1, The Day of the Dead and; the end of Murder, Monsters, Mayhem for 2011. The feature, hosted by Jennifer L. at www.jennsbookshelves.com, ran for the month of October and featured a number of bloggers posting reviews about any and all things horror related. It's been a great experience, having discovered a number of print, audio and graphic novel titles that I've added to my wish list and, the opportunity to try something new: reviewing graphic novels! It turns out, that I really groove on it and plan on doing more :-)

There were a couple things that didn't work out for me this year: I had wanted to develop a couple of informal essays about Shirley Jackson; about the movies adapted from Richard Matheson's I am Legend; about the origin of the werewolf tradition... I had wanted to write movie reviews about Dawn of the Dead, Psycho and, Carrie and there are a couple of audiobook reviews still outstanding: Psycho and Frankenstein; but quite simply, life got in the way. That said, I'll be working on ways to improve my productivity for next year's Mx3! Yes! I'm already planning for next year!


My contributions for Murder, Monsters, Mayhem for 2011:

Zombies:
  • Countdown by Jonathan Mayberry; narrated by Ray Porter [Audiobook Review]
  • Patient Zero by Jonathan Mayberry; narrated by Ray Porter [Audiobook Review]
  • Zero Tolerance by Jonathan Mayberry; narrated by Ray Porter [Audiobook Review]

Murder Mysteries:

More Zombies:

Werewolves and Disturbed Humans:
  • Shiver by Maggie Stiefvater; narrated by Jenna Lamia and David LeDoux [Audiobook Review]
  • We Have Always Lived in the Castle by Shirley Jackson; narrated by Bernadette Dunne [Audiobook Review]
  • Carrie by Stephen King; narrated by Sissy Spacek [Audiobook Review]

Thanks again to Jennifer L. at jennsbookshelves.com for hosting this feature :-)

Thursday, October 27, 2011

Carrie

Carrie
by Stephen King
narrated by Sissy Spacek
Ⓟ 2005, Simon and Schuster/Audioworks (Retail) and Recorded Books (Library)
7.5 hours


The eponymous protagonist of Carrie is a teenage girl with some serious issues regarding her relationship with her mother and, bullying at school (LOL, How's that for understatement!) Carrie's mother is a religious zealot of the most extreme and fundamental kind: mentally debilitated and only able to find recourse in biblical literalism. This creates an isolated home culture in which Carrie is reared, untutored in the norms of societal living and, much less in the nuances of personal relationships. Sheltered and ignorant, Carrie is left at the mercy of her classmates and; throughout the years, she is subjected to peer cruelty and ostracism. The situation comes to a head when Carrie officially becomes a woman, unfortunately while she is showering at the high school gym. The incident sparks an ugly reaction of taunting and assault by her classmates and, Carrie starts to stress out. The home front provides no answers or succor to her problems, indeed the strain on Carrie increases as her mother inflates the religious fervor to insane dimensions. How Carrie deals with this situation, using her latent power, is the stuff of Stephen King's horror classic.

Sissy Spacek, who starred in the 1976 movie which was based on the novel, narrated the audiobook. Owing to her familiarity with the character, a now iconic figure in the horror film genre, she is an obvious choice to read the book; however, there are some issues that, while they could be transcended in the film, could not be overlooked in the audio production. Ms Spacek slides some words around lazily in her mouth so that a word like "menstruation" becomes"menstration." This brings to the listener's attention that we have more of the coal miners daughter than we do a New England native from Down East. There is also a minor production issue of booth noise, specifically page turns and shuffling which distracts from the story. Overall though, Sissy Spacek tells the story well and that is no small mean feat.



Other Stuff: I borrowed a library Cd edition of Carrie from the Jackson County Library System in Southern Oregon.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Carrie takes place in Chamberlain, Maine.

View dogearedcopy map 2011 in a larger map

Wednesday, October 26, 2011

We Have Always Lived in the Castle

We Have Always Lived in the Castle
by Shirley Jackson
narrated by Bernadette Dunne
5.5 hours










Mary Katherine "Merricat" Blackwood, her sister, Constance and, their uncle, Julian live reclusively in the Blackwood family home. Exactly why this is so is the story's ostensible raison d'etre; but in realty the story showcases a number of recurrent themes in Shirley Jackson's writings that reveal the darker natures of ourselves, barely hidden by the thin veneer of daily life. Each of the Blackwoods adopts a tenuous hold on civilized life by narrowly defining their roles in the household. Merricat's quotidian routines involve heavily ritualized and superstitious behavior that enable her to function in and beyond the perimeter of the estate. Constance, a young woman in her early twenties, assumes the maternal role of cook, and caregiver to Uncle Julian; but she never goes beyond the garden borders. Uncle Julian, wheelchair-bound, spends his days writing and revising the family history, hung up on the chapter that fully explains what exactly happened that one night that lead to their present situation. Their neighbors in general, tease and bully Merricat; but don't actually touch or harm her. The listener realizes that there is something wrong , sensing the undercurrent of tragedy and the shadows of secrets among the Blackwoods. There is a tension built upon not knowing why the Blackwoods live such a circumscribed existence and, a certain anxiety as the listener watches the veneer being stripped away. And then there is the horror as the truth is revealed. To write unflinchingly of what is true is no task for the weak or for cowards; it is a task for masters such as Shirley Jackson. Ms Jackson wrote fiction and; wrote scenarios that defy credibility in a realistic context; but what she wrote of in terms of human psychology and dynamics is undeniably true and; there is the horror.

Bernadette Dunne narrates We Have Always Lived in the Castle perfectly. Her character voices reflect the artifice of their civilized lives, the calming and reassuring words and platitudes uttered to keep the monsters at bay, as well as the chaos as the story explodes into a night of terror. Dulcet tones, childlike simplicity and, good natured teasing are delivered with the artifice that each character warrants; but the dark creepiness is never far from the surface.


Other Stuff: I borrowed a library CD edition of We Have Always Lived in the Castle from the Blackstone Audio, Inc.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com

Monday, October 24, 2011

Shiver

Shiver
by Maggie Stiefvater
narrated by Jenna Lamia and David LeDoux
Ⓟ 2009, Scholastic Audio
10.75 hours



As a little girl, Grace is attacked by a wolf pack. She miraculously survives, carrying with her afterwards the memory of one wolf in particular. Afters years of spying the wolf in the woods at a distance, and developing a deep-felt passion for wolves' survival as a whole, Grace and the wolf finally edge closer; And then Grace meets Sam, with his intense yellow eyes...

Shiver is a love story about a girl and her dog. Okay, not her dog, but a boy who happens to be a werewolf. And they are both teenagers, which means plenty of angst and earnestness expressed by words spoken, words unspoken, song lyrics and meaningful looks. The story recalls all the adolescent fervor in which everything is a matter of life and death. Of course, in this modern fairy tale, this is quite literally true. There is the obvious body count as victims of wolf attacks appear; but there is also the slide away from human life into a final change into the lupine form after years of lycanthropy. The whorl of emotions and the immediacy of the pace recall the classic story of star-crossed lovers, Romeo and Juliet. Like R&J, the drama of Shiver plays out between the principals, young lovers who determine their own fates, driven by the force of their own feelings. Their worlds devolve around them, relegating others to the roles of supporting characters and; the reader becomes mesmerized by the ephemeral nature of each moment between the the two paramours.

Jenna Lamia and David LeDoux are the narrators of Shiver, reading passages from their characters' respective points of view as Grace and Sam. Each voices their character with the all the whiny pathos the characters warrant. At times, David LeDoux sounds a bit more experienced than an eighteen-year old should; but overall Jenna Lamia and David LeDoux strike all the right notes, recalling what it was like to be young and in love and; trying to take control in the maelstrom of their lives.


Other Stuff: I dnloaded Shiver from Audiobook Community's SYNC YA program this past summer (2011.)

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com.





This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. Shiver takes place in Mercy Falls, Minnesota.

View dogearedcopy map 2011 in a larger map

Monday, October 17, 2011

The Walking Dead: Volume 3: Safety Behind Bars


The Walking Dead: Volume 3: Safety Behind Bars
by Robert Kirkman (creator, writer, letterer);
Charlie Adlard (penciler, inker)
Cliff Rathburn (gray tones);
Tony Moore (cover)



In "Days Gone Bye," (Volume 1) Rick Grimes wakes up from a coma in a hospital. The choice of physical incapacity is interesting as it can be construed as a type of death. In a comatose state, the patient has lost his will, his motor co-ordination, his consciousness and, is not unlike a zombie (generally classified as among the dead category) who shuffles instinctively and displays no consciousness or awareness. But Rick Grimes is not dead and, not a zombie because an external power has been exerted to save him. Medical technology kept Rick Grimes from falling into a true death. There are many different kinds of death displayed through the volumes thus far, but it is the power over death that compels our attention to the panels in "Days Gone Bye," "Miles Behind Us" and, especially in "Safety Behind Bars." From the immediacy of Rick's individual and initial quest (buzzing for the nurse) to the larger communal effort to survive, man's struggle against the inevitable is defined as his attempts to control it!

The zombies are the most obvious dead forms in The Walking Dead volumes. For the shuffling forms the most direct way of rendering them absolutely inert is to smash their brains. In "Miles Behind Us," (Volume 2) we see some zombies detained in a barn in the hopes that there might be a way to cure them. In "Safety Behind Bars," we see an attempt to reason with a newly turned zombie in the hopes that there may be a way to save the former human. Whether by hammer, blade or gunshot, once the threatening forms are rendered truly dead, they are burned. Just in case.

For the humans in the Walking Dead volumes so far, we've seen some take death into their own hands. In "Days Gone Bye" we see one character ask to be left to die and turn zombie so that he might join his zombified loved ones. In "Miles Behind Us," a character, in his grief, puts a gun to his head. In "Safety Behind Bars," we see a couple commit to a suicide pact so that they can be together forever :-/ In the suicide scenarios, each hopes to control the manner of their own demise, not realizing it's not something you can really control in a world in which death is elastic.

We also see death meted out between men in self defense, whether the threat is imminent or actualized; as a matter of vengeance and, as a matter of punishment. As tricky as killing zombies may be (what if there is a shred of humanity buried within the corpse forms?), the matter of death between the conscious ones is definitely messy. In "Days Gone Bye," the power of death is given to a seven-year old boy who is then placed into a situation of imminent, but not actualized, threat. The boy acts instinctively, and perhaps correctly; but not without repercussions. After all, shooting a man is not the same as shooting a deer or a zombie.

In "Miles Behind Us" and in "Safety Behind Bars" adults react to an actual threat of invasion by pulling guns on the newcomers. Harkening back to the "Miles Behind Us" post [wherein I posit that every one wants to belong someone, somewhere,] this tension seems paradoxical. And yet, the instinct to define the pack, and thin the herd of threats is a key to survival.

In "Safety Behind Bars," we see human-on-human lethal violence at fervor pitch. There is a death committed as an act of vengeance. The act is committed with bare hands in a strangle-hold upon the victim. Without premeditation, but tantamount to murder, this death is seen as justified; but nonetheless covered up - ostensibly to eliminate misunderstanding. Or perhaps to avoid creating a morally grayer area where death is concerned. As if the survivors weren't already dealing with the complexity of zombie deaths :-/

We also see death via beheading committed by the hands of a (possibly) criminally insane character. Though premeditated, can the perpetrator be considered accountable for his actions owing to his mental instability? Is he truly insane? Does the horror of his deeds outweigh such consideration? And finally, there is the mandated capital punishment, death by hanging, decreed at one point. Does one person have the right to order an execution? Does a majority vote justify the decision? And again, does the heinousness of the crime override the moral equivocation of such a decision?

Death is enabled through bites, guns, knives, hammers and rope; but death is actualized by man's will. There is not a little irony that, in order to survive, the survivors must kill.

Artwork: "Days Gone Bye," cover and content, was primarily drawn by Tony Moore ; but his contribution is limited to the covers for "Miles Behind Us" and "Safety Behind Bars." In volumes two and three we can see a consistent aesthetic applied: more detail to the characters' faces, better application of gray tones for compositional balance and; a heavier, bolder use of black ink. To demonstrate the differences, I've photographed three panels of the same character in the same mood: Lori Grimes, mad. The top panel is from "Days Gone Bye;" the bottom left panel is from "Miles Behind Us" and the bottom right panel is from "Safety Behind Bars."






See Also:

The Walking Dead: Volume 1: Days Gone Bye (Graphic Novel Review about identity, civilization and individual rights) 
The Walking Dead: Volume 2: Miles Behind Us (Graphic Novel Review about about belonging on a personal level, a group level and a "preadiastic" level)


Other Stuff: I purchased The Walking Dead: Volume 2: Miles Behind Us from Barnes & Noble in Medford, OR

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 3: Safety Behind Bars is an audiobook with [travel] in the title, "Walking."

Saturday, October 15, 2011

The Walking Dead: Volume 2: Miles Behind Us


The Walking Dead: Volume 2: Miles Behind Us
by Robert Kirkman (creator, writer, letterer);
Charlie Adlard (penciler, inker);
Cliff Rathburn (gray tones);
Tony Moore (cover)


In The Walking Dead: Volume 1: Days Gone Bye, the reader is introduced to Rick Grimes, as he wakes up from a coma in a hospital. He is by himself and immediately rings for assistance from the nurse and, then he goes in search of his home and family. He is alone and he reaches out to make a connection. In the Walking Dead: Volume 2: Miles Behind Us, we see an extension of that first intuitive search for the other.

Everybody wants to belong to someone, somewhere. This theme is developed on three levels in "Miles Behind Us:" on the personal level, on the group level and, on a "praediastic" [a word I made up from the root word, "praedium"] level. We see personal relationships develop within the small band of survivors moving on from their encampment outside of Atlanta, GA. Despite their disparate backgrounds and, the more tentative the odds of making a connection, the more tenacious the effort to establish an intimate relationship becomes. This goes beyond the group dynamics that need to be hammered out in ordered to survive; it is human nature. More importantly, it is non-zombie nature. While the zombies roam the landscape and will swarm their prey, there is no indication that they have developed any sort of societal bond, even at a pack level. There is no evidence that they recognize one another individually, much less that they can develop one-one-one relationships. But with Rick and the survivors, we see a range of personal relationships: Rick and his wife keep their marriage intact; two seven-year olds flirt; a May-December relationship buds; two teenagers declare their eternal love; two characters have a purely physical interconnection because they are lonely; two other characters look like they're hooking up out of genuine chemistry... 

With every relationship started however, the group dynamic changes. Perhaps it is the herd instinct that asserts itself and compels them to think there is safety in numbers; but subjugating the individual interests to the group's good is a struggle of identity on one hand; but a recognition that even though you can't depend on anyone else, you also can't do it (survive) alone. The closeness of life in the RV they have been operating out of is too much; but then again, when the opportunity presents itself to live at the abandoned Wiltshire Estates, they want to remain neighbors. When circumstances bring them to the farmstead of Hershel Greene, Rick's group presumes integration into the household as a matter of due course and Lori is outraged when she encounters resistance.

There is a strong tradition of individuals identifying strongly with physical land. In English culture, the Earls and Dukes and such are often referred to by the names of their estates. In Rebecca (by Daphne DuMaurier) we see the strong correlation between Manderley and its master. In "Miles Behind Us," Rick and the survivors seek more than a secured shelter. If that were not true, they could keep trekking across the landscape in the RV; but they want to settle down in homes with yards; in a place where they can be neighbors (Wiltshire Estates) or even work collectively toward a greater community (the farmstead.)

Against the odds and despite the risks, people reach out to each other and attempt to build communities. It's a matter of both survival and desire.

The artwork in this volume contains less of the exaggerated features found in "Days Gone By," though the black & white panels still depend on compositional values such has balance, clarity and perspective and; when they are lacking create confusion as to the action taking place. The scenes where couples kiss or are rendered hard-edged and unsexy, belying the established mood. Worse, you can't discern whether the couples are kissing or attacking each other :-/ Again, in a couple of action panels (e.g. the zombie battle at the barn) the lack of contrast and/or perspective creates questions as to who or what is happening. Finally, the distinction between Lori and Maggie is too fine. Both characters have black hair and wear plaid at one point, making easy recognition difficult.

Attack at the Greene Farmstead Barn
Adlard and Rathburn have chosen to eliminate the frames between the scenes in this panel, emphasizing the compression of time in the action sequence (everything seems to be happening all at once) and the confusion of the attack in progress. The lack of contrast and line of perspective, combined with the the fact that this is not a single scene frame makes the panel difficult to interpret without referencing other panels both before and after this one.The woman being attacked ("Daddy!") is the same woman in the center of the frame ("No!") and the figure on the right is not her father, but Rick Grimes!

[The curvature at the bottom right-hand corner is due to the  proximity of the  illustration to the spine and the owner's unwilingness to break the spine for a flatter scanned image]

The artwork is better than in "Days Gone Bye," though the ideas expressed in both volumes are often more sophisticated than the medium itself.

Other Stuff: I purchased The Walking Dead: Volume 2: Miles Behind Us from More Fun, a comic book store in Ashland, OR.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 2: Miles Behind Us is an audiobook with [travel] in the title, "Walking."



This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. The Walking Dead: Volume 1: Days Gone Bye starts out on the outskirts of Atlanta, Georgia.
View dogearedcopy map 2011 in a larger map


The Walking Dead: Volume 1: Days Gone Bye



The Walking Dead: Volume 1: Days Gone Bye
by Robert Kirkman (creator, writer, letterer);
Tony Moore (penciler, inker, gray tones);
Cliff Rathburn (additional gray tones)

There are zombies on the cover of The Walking Dead: Volume 1: Days Gone Bye and; there are zombies inside the graphic novel; but this isn't really a zombie tale so much as it's a survival tale. In "Days Gone Bye," the focus is on the human element whereas the zombies are incidental. Rick Grimes, a police officer shot in the line of duty, wakes up from a coma in the hospital. He wakes to an abandoned facility, town, home, and basically, life as he knew it. Something has happened and now the the landscape is littered with zombies, alive-dead and dead-dead. His first instinct is to retain his civilized sensibilities and to reinforce his identity as an authority figure. He makes his way to the police station, dons his spare uniform, metes out guns and ammo to the first survivors he meets, grants them the use of a police cruiser and admonishes them to keep an eye out on his place while he heads in to Atlanta, GA. Even as he exits Cynthiana, KY, there are subtle cracks in his civilized veneer. Eventually, Rick ends up in an encampment of people who tried to make for the safety of the city but were too late to make their way in. At camp, the need for food, clean clothes and, secure shelter takes precedent over the social ethics of their former lives. Various members of the group each try to retain their individuality while trying to adapt to a group dynamic.

Very little is discovered about the zombies in "Days Gone Bye." People die, they come back to an animated state. They bite people and the newly bitten become zombies in turn. The zombies here operate purely on an animal level of survival, apparently having the ability to smell and hear, all in the pursuit of something to eat. In "Days Gone Bye" the difference between the zombies and the survivors is clear, if only by degrees and speed. We'll see how long this lasts :-/

Excepting the cover, the artwork in "Days Gone Bye" is black-and-white. The survivors are drawn with near cartoonish qualities: outlines without a lot of facial subtleties, many wide-eyed expressions and near comical distortions of the mouth. The zombies are consistently drawn with more detail and realism. Go figure. Because the panels are b&w, the integrity of the panels rests on the composition of the shots and ergo the gray tones or ink washes applied. Some are more difficult to execute than others (a scene around a campfire at night while snow falls vs a single head shot against a blank background) and Tony Moore and Cliff Rathburn met the challenges with varying degrees of success. A panel showing Rick and Glenn on a fire escape displays sophisticated layers and tones; but other scenes (e.g. Rick and Lori talking outside their tent) show less artful effort. [I do not know either Tony Moore's nor Cliff Rathburn's work well enough individually to be able to assess the handiwork of either's effort, only the combined effect in this volume.] In a couple of panels, characters were difficult to distinguish from each other. In a long shot, two characters are speaking; but there is not enough detail to determine who and, in another panel, I had to look very closely across several pages and, by the process of elimination, figure out who was speaking.

Rick and Glenn on the fire escape
The illusion of depth is created by using lines of perspective drawn from the top of Glenn's hat down to the zombie masses below. Visual touchstones that serve as markers along the way include Glenn's hat, Rick's hand, the actual fire escape and, the zombie in the dark suit.The layers of proximity/distance create the the impression of a "drop" and the heighten the anxiety of what lies below and the overall tension of the scene.




Rick & Lori talking outside their tent
The tent serves two purposes: Its sets up the balance and symmetry of the panel. The dialogue balloon becomes the asymmetrical element and item of interest and focus. The tent also serves as a frame for the couple in this intimate moment, closing the conversation off from others and the natural elements seen in the background. The shadowing casts on their faces and on the tent further contrasts with the darkness beyond the campfire and emphasizes their isolation. But the tent, with its ruler-straight outlines and lack of texture also looks artless in its "blockiness" and draws attention to the artifice of the drawing.

The artwork isn't great; but In "Days Gone Bye" there is a lot of thought provoking material in regards to the concepts of identity, civilization and individual rights.

Other Stuff: I purchased The Walking Dead: Volume 1: Days Gone Bye from More Fun, a comic book store in Ashland, OR.

This post is part of the Murder, Monsters, Mayhem feature being hosted by Jennifer L. at www.jennsbookshelves.com


This book also qualifies for the What's in Name? Challenge #4 hosted at BethFishreads. The Walking Dead: Volume 1: Days Gone Bye is an audiobook with [travel] in the title, "Walking."




This book also qualifies for the Where Are You Reading? Challenge hosted by Sheila at her blog, Book Journey. The Walking Dead: Volume 1: Days Gone Bye starts out in Cynthiana, Kentucky.
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